October 1st, 2013.
1. Motion of the City.
Take various videos and/or images of different parts of the city in motion.
Take various videos and/or images depicting the range of motion of the human body.
Write monologues based on real-life events, film these monologues being performed and create a short film.
4. Social Norms.
conduct research on social norms within different subcultures, potential documentary style film.
write the script to a short film entitled “Conversations on a Balcony”.
6. Stop Motion
create a short stop motion film (not sure what the subject of the film will be as of now).
7. Comic Book
create an online comic book series based on the stories of Hindu religion.
record unrelated sounds and conversations and create a dialogue with them.
film the way people move in their sleep.
film a pov video using a GoPro or Bullet Cam.
September 13, 2013.
Archaeology of the Digital, Canadian Centre for Architecture
1. I never thought of the digital aspect of archeology and I definitely didn’t think of archeology and architecture being correlated. Archeology is the study of human activity through analysis of what is left behind, nowadays architecture leaves a huge mark on where we live and can actually help define out culture. In this way, the title “Archeology of the Digital” really connects these two concepts.
2. We, as a society, ofter look to the future for answers. We believe that future technology will allow us to develop and create more ideas. This exhibit has proven that we already have, and have had, the answers for quite some time now. While technology is used as a great tool, the real developers and creators are and always have been the people behind the machine. this exhibit has shown that even thirty years ago we had enough technology to create and design new concepts that help build societies.
3. Computer-aided design has allowed architects with new and innovative ideas to simulate their ideas and troubleshoot their problems in a faster and more efficient way. Without computer-aided design architectural breakthroughs from Frank Gehry, Peter Eisenman, Chuck Hoberman and Shoei Yoh may not have happened.
4. architects such as Frank Gehry, Peter Eisenman, Chuck Hoberman and Shoei Yoh have used computer-aided design in their project which lead to architectural breakthroughs. A good example of this is Chuck Hoberman’s “tranforming sphere”.digital software’s such as CAD were needed to create custom-coded scripts that test the collisions and intersections that would define the material thickness of these robot structures. Without computer-aided design the “transforming sphere” simply could not be possible. In the case of Shoei Yoh his structures focus greatly on the forces of nature and the impact the environment has on a building, With the help of computer software he was able to create digital modeling and simulation which allowed him to better solve any problems. Peter Eisenman’s project heavily relied on technology as he created buildings through code that drafted predefined forms of various alignments and scales in endless sequence based on logical statements. This technique allowed for a new perspective on architecture and creativity. Frank Gehry build the Lewis resident with the help of CATIA but was mainly created on paper and using smaller scale models. All of these breakthroughs allow people to see architecture from a new perspective. In my opinion there are two projects here that had the most impact. Firstly, Chuck Hoberman’s “transforming sphere” due to the fact that in today’s architecture there are few structures that can bend and fold in this way. This project leaves possibilities for cities to conserve space in a way that hasn’t been done before. And secondly, Shoei Toh’s design for environmental impact on structures. this was especially interesting to me because I enjoy involving myself in environmental projects and I never made a connection between environment and architecture,
5. Preserving this kind of data and innovation for a global audience can lead to huge breakthroughs world wide. The more people know about these architectural advances the more people will try tin implement them in societies. These concepts are both useful in terms of space and environment but they can also be creative and see space differently than most.
6. The layout of this exhibition has you walk through a rectangular like room, each door way leads to a different project and they all meet in the same room and the beginning/end. It starts with all four projects in the same room then allows you to explore each project individually then brings you back to all four projects. This allows the audience to re-appreciate these projects on a new level after experiencing each one individually.
7. The process of making these structures can be quite similar to the process of making a film. First there’s the idea, then the drafting on paper, getting a team together and troubleshooting and then finally the building (or filming).